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The Gamification Leg of Online Training Development

06 August 2015 | Updated 01 January 1970
 

Britain is facing its biggest skills shortage for a generation. The construction industry, a key economic driver, has been particularly hard hit. It accounts for about 7% of GDP. A survey by the recruitment consultant Manpower recently revealed that the outlook for the sector was at its strongest level since 2007.

Analysis by the Royal Academy of Engineering suggests Britain will need more than a million new engineers and technicians by 2020 – which will require a doubling of the current number of annual engineering graduates and apprentices. Without them, any chance of riding on the coat-tails of an infrastructure-led economic revival appears to be wishful thinking.

Philip Greenish, chief executive of the RAE, said there was a skills shortage in all sectors “from transport to high-value manufacturing”. He added: “Only significant investment in higher education will unlock the engineering talent that the UK economy needs to succeed.”

Comments taken from Article by The Guardian online by Karl West, Tuesday 10 February 2015 16.12 GMT

 

In FM businesses communication and leadership skills have a big impact on service delivery and competitive advantage but upskilling is not just about generic training programmes. Upskilling should be about analysing the need and tailored the training to meet the need, ensuring a higher chance of embedding the learning, writes Sarah Davis.

Most organisations who do analyse and map the leadership and communication skills throughout their organisations either do this via regular 1-2-1 reviews which often include bias by the relationship between the parties involved or by appointing a consultant to spend several days taking a snap shot of the business and its people. Neither solution is quick, fully independent or particularly cost effective. There is another way….Gamification.

 

Leadership Skills Analysis Gamification Programme

Gamification is the process of using typical game elements (e.g. point scoring, competition with others, rules of play) to engage users and to solve problems. Gamification can be applied to customer engagement, employee performance, training and education, innovation management, personal development, sustainability, health and wellness and the list will continue to grow.

In January 2013 Forbes online wrote: “As organizations become more focused on business objectives, gamification can help make the workplace be more engaging and productive because it changes the rules of engagement and inspires employees to change behaviours as a result. Accordingly, by 2015, 40 percent of Global 1000 organizations will use gamification as the primary mechanism to transform business operations.”

 

Gamification in FM training

Skills4Stem are the first organisation to use gamification in FM to help organisations analyse and map leadership and communication skills. The Skills4Stem interactive 30 minute mobile ready leadership gamification games are fun, engaging and very cost effective, giving the employer a non-bias insight into each individual’s leadership strengths and weaknesses.

Contact Sarah Davis via email: sarah@skills4stem.co.uk or call us on 01234 245534 for further information.

Picture: Stuck in the middle with you - how would you cope in a game world where you had to take charge of a deadly situation?

Article written by Cathryn Ellis | Published 06 August 2015

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